#ifndef GMSKEYDOWN_H
#define GMSKEYDOWN_H

#include "GameMessage.h"

class GMSKeyDown : public GameMessage
{
public:
	GMSKeyDown();
	virtual void Execute() override;
	virtual bool Read(SocketMessage* sm) override;
	virtual void Write(SocketMessage* sm) override;
		
	void SetID(int i);
	int GetID() const;
	
private:
	int m_id;
};

#endif //GMSKEYDOWN_H